The three game modes of Shadowrun: raid, extraction, attrition

Raid, extraction, and attrition. Get used to those names. They are the modes of gameplay available in Shadowrun. To learn more about them, read what Bill Fulton said about them in a recent Gamespot interview:

The game types are raid, extraction, and attrition. Raid is one-flag capture the flag. The Lineage’s mission is to get the artifact (the flag) and escape with it. RNA Corp’s mission is to prevent that, hopefully by killing the Lineage. In extraction, both teams’ mission is to secure the artifact and escape with it. Attrition is team elimination. Both teams’ mission is to destroy the other. The team that survives, wins.

There is no respawn in any game type. You can get resurrected, but there are no respawns. We like the effect that the “you die, you sit” gameplay mechanic has on players; they try to avoid dying much more, which makes the game feel more serious.

All of the game types are multiround matches; you start with no magic, tech, or weapons, and a little money with which to buy them. You earn money during rounds, and at the beginning of the next round, you can buy more magic, tech, and weapons.

Note: There is no two-flag “capture the flag” type gametype. I think this will be sorely missed by gamers. Again using HALO 2 as an example, single-flag capture the flag gametypes were very unpopular. Dual-flag CTF matches rule the CTF landscape. That said, these single-flag gametypes will probably be fun. I enjoyed playing “assault” in HALO and HALO 2.

I’m guessing there’s a storyline reason as to why there isn’t two artifacts in one map.

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