Update: There was some misinformation concerning the “locked framerates”. Shadowrun for PC will not have locked framerates.
In the May 2007 issue of Official XBOX Magazine, Shadowrun gets a two-page spread. In it is an interview with Mitch Gitelman regarding the balancing of the console and PC version of this game. Mitch goes so far as to say that even the framerates of the PC version have been locked to match that of the console version.
Interesting. Actually, that’s a little disappointing for me - a PC gamer. I’m assuming the game will be locked at 60 frames per second (surely it won’t be locked at 30 frames per second). While gaming at 60fps will be adequate, most PC gamers like to play at very high framerates which makes for very smooth graphics.
The more I read about the balancing, I’m feeling like my PC gaming experienced is being handicapped to match that of a console-based gaming experience. Still, I haven’t gotten a chance to play Shadowrun on the PC yet. So, this is all speculation.
More on Shadowrun’s cross-platform balancing later. A lot more.
Tags: balancing, interview, mitch gitelman, oxm
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