Archive for the 'interviews' Category

Preview: Gameplay HD’s Shadowrun documentary

Gameplay HD made a “Making of Shadowrun” documentary. It aired on June 5th. We haven’t been able to find the full version of the show, but we have found this preview:

We’ll post back if we find the full episode.

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Kotaku: the Art of Shadowrun, In Concept, and Conception

Kotaku has a really cool article about the art in Shadowrun. From playing the game, you can tell that a lot of work went into the art for the game. Not only that, but a lot of work went into making sure the art was consistent from map to map.

Go check out the article and interview with Evan Hirsch and Mitch Gitelman from FASA over at Kotaku to learn why Shadowrun looks the way it does.

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XBox360Fanboy: Podcast interview with Mitch Gitelman

Supafreak, a former Shadowrun beta tester, wrote in to tell us that XBox360fanboy.com hosted an voice interview with Mitch Gitelman in their latest podcast. Go check out their fancast to see if Mitch reveals any new information about Shadowrun.

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New Shadowrun footage from European Tour

A couple of months ago, part of the Shadowrun team traveled through several major cities during their European Press Tour. Kimona sent word that new gameplay footage from the London stop on the tour has surfaced.

Go check out the video at Eurogamer.net — the Shadowrun part doesn’t start until 12:20. It’s well-worth the wait in my opinion.

This video is representative of what the game looked like in late February, and I must say it is very impressive. Inside you’ll find a closer look at some new environments, a short interview with Mitch Gitelman, and lots of drool-inducing gameplay.

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Dev blog: Prototyping Shadowrun

Derek Carrol, Game Designer at FASA Studio, looks at Shadowrun’s development process, specifically the early prototyping phase.

Proving the gameplay on-screen in a borrowed engine (can you guess which one?) allowed us to go crazy with new ideas, many of which we ditched in favor of even better ones.

It’s a pretty interesting read, but the screenshots of the prototype build are by far the coolest aspect of this article. I guess you really could call Shadowrun a mod of Halo 1, at least the prototype build. (good call rapture!)

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Bungie interviews FASA

There’s a new top story over at Bungie.net enititled Shadowrun Shenanigans. In it, the guys from Bungie have a little chat with the folks over at FASA. They talk about Shadowrun and the extent to which Halo influenced their game.

Fun fact from the article – Shadowrun was prototyped using the Halo engine while they worked on completing their own custom engine, codenamed Badger.

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Lisa Hazen talks at IGN about cross-platform testing

Over on the FASA dev blog at IGN, Lisa Hazen gives a report about testing for the PC and XBOX 360 platforms.  Give it a read if you are interested in learning about the challenges of testing this game in a difficult environment (Games for Windows, Windows Vista, cross-platform, different hardware, etc.).

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Totally360.com interviews Mitch

Totally360.com has an interview with Mitch Gitelman.  It’s a well-rounded interview that will provide a lot of information to people not familiar with Shadowrun.  If you are intimate with Shadowrun, then you may not learn anything from the interview as I didn’t spot anything new.

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360Arcadians Live! Episode 16: Out of the Shadows

The fine folks over at 360arcadians.net have managed to net an exclusive interview with Bill Fulton. There’s a lot of material covered and more than a few bits of juicy goodness inside.

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Direct Download

iTunes

The interview is basically the second hour of the show, but they talk about Shadowrun off and on throughout the whole.

A few points of interest from the interview:

1) The demo may not be released until just before or even after the game is released.

2) Downloadable content in the form of new maps, magic, and tech is likely. Multiple maps are already mostly complete, but they were cut from the retail release because they didn’t meet FASA’s high standards.

3) Achievements can only be earned in a public match with at least 4 people on each team.

4) Why doesn’t the Shadowrun FPS feature Shadowrun staples such as decking and rigging? One of the best answers I’ve heard can be found just after timestamp 1:32:25.

UPDATE: Bill Fulton took the time to clarify how achievements work.

Any game (public or private) that maintains at least 4v4 for the entire round can earn achievements. So you and 7 friends can unlock them all in a private game, provided you meet the conditions.

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Retronauts: Bonus Stage and the history of Shadowrun

The latest episode of Retronauts: Bonus Stage looks at the history of the Shadowrun franchise. They do a fair amount of bashing the Shadowrun FPS as well, not for its gameplay, but for its lack of Shadowrun staples such as “decking” and vampires. I can’t say I agree with all of their statements, but it is an interesting video detailing what a majority of the Shadowrun PnP fans seem to find fault with in the FPS.

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