Archive for the 'XBOX 360' Category

Coming soon: new Shadowrun gamerpics. Hints at future DLC?

Three different sets will be 80pts each on the XBOX Live Marketplace. See the link here. Of course, you Vista players will probably be without luck. Thanks DNAgent.

Tag:

Shadowrun $29 @ Amazon



Amazon has a sweet deal on Shadowrun right now. It’s just $29.99 for either the 360 version or Vista version of this game. Check it out in the Hushed Casking gaming store at Amazon.

Tag:

Shadowrun update #3 released. Some gametype changes.

This weekend the third update to Shadowrun was release for XBOX 360 and Windows Vista. The changes are as follows:

Title Update 3 Contains:

Gameplay
Dwarves can no longer be unawared with the katana or Artifact.
Elves’ regeneration ability has been tweaked:
Increased time before Elf begins to heal by a quarter second.
Increased essence cost of healing by ~15%.

Audio
Enemy footstep audio will now be easier to hear in Live games.

Bots
Bot difficulty will scale with players’ average Trueskill in Public Match games.

UI
Added “Advanced Settings” screen when setting up a Private Game, which contains the following options:
Max players – Ability to determine the maximum number of players that can join the game
Preferences – Ability to use the preferences of all players to determine the map rotation
Handicapping – Ability to turn Karma on or off
Fixed “stop” functionality for when a game-start countdown has begun in the lobby.
Improved messaging for when your party is split or rejoined due to team balance.
Improved messaging about Artifact clearing bodies in Attrition.

Network
Improved server reliability.

Dedicated Server
Improved voting reliability.
Improved network reliability.
Improved error messaging.

General
Local Match games can now be played without a profile.
Fixed numerous crashes.
Fixed numerous exploits and glitches.
Improved Vista multi-monitor functionality.

No Tags

Update 2 hits next week

Over on the official FASA forums, Kimona sends word that the second update to Shadowrun will likely be launched next week. The XBOX 360 version of the patch is cleared and good to go. The Vista version is still going through cert.

TITLE UPDATE #2 CONTENTS:

Vista Only:
01) Fixed various issues that could cause dedicated server crashes / hard locks.
02) You can now save your dedicated server settings.
03) You can now exit the game properly even if you don’t / can’t sign in.
04) If you’re not connected to Live, buttons that you can’t use unless connected are grayed out.
05) Fixed some user interface and messaging issues on the Live menus.
06) Added ability to cap bandwidth on a dedicated server.
07) Users playing on a DS will no longer show up as hosting it.
08) Clicking the PARTY button in a DS lobby as a silver player will no longer kick you.
09) Fixed a crash issue with certain graphics cards.
10) Fixed multiple small UI / presence issues.
11) Party options are no longer broken after party leader has been switched.
12) Added mirrored sessions to dedicated server. Silver players will now show up on the recently played list of Gold players.

Vista and 360:
- Big ticket items:
13) Implemented improvements to matchmaking. We expect a 200-300% improvement in wait times. We’ve also added clearer status messaging.
14) Improved sync times. When a new player joins a game, the synching wait will be reduced.
15) Made changes to improve party system. Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
16) You may now use the artifact to clear bodies in Attrition.
17) Fixed some potential exploit issues. No, we’re not going to elaborate on this.

- General
18) Fixed various issues that could result in soft locks or crashes.
19) Fixed a problem that could cause game to be stuck at sync screen indefinitely.
20) Fixed a problem with the Unstoppable achievement. And there was much rejoicing.
21) Smartlink HUD will now show up with controllers #2, #3, and #4.
22) Players won’t get kicked for inactivity if they’re still in the lobby when the game starts.
23) You should be less likely to cycle to a small version of a map if you have a lot of players.
24) Fixed some errors in localized text for Japanese, Korean, and Chinese.
25) You should get clearer feedback when attempting to join a full game via the guide.
26) Changed some of the achievement descriptions to make goals clearer.
27) Dwarf hint text is now correct. (They CAN be unawared – just not headshotted.)

- Bots
28) Bots on Dig Site are not so determined to kill themselves in the Sacrifice Pit now.
29) Bots in Raid games will emphasize flag pickup towards the end of rounds.
30) Bots should no longer be so fascinated with walls.
31) Bots no longer look at a flag carrier that can’t be seen rather than threats that can be seen.
32) Public match fill bots should now support the team better.

It’s great to see that the Vista version is getting some love. It is slowing catch up to the 360 version in terms of quality control.

What? You can now clear bodies with the Artifact in Attrition? This changes that gametype quite a bit.

No Tags

Shadowrun Update #2 is on its way

Kimona has updated an earlier announcement to include new information about the second title update.

TITLE UPDATE #2 CONTENTS:

Vista Only:
1)  Fixed some user interface issues on the dedicated server administrator console.
2)  Fixed some user interface issues on the Live menus.
3)  Silver players will now show up on the recently played player list of Gold players.
4)  Fixed a hard lock that could occur under certain conditions when accepting a game invite.

Vista and 360:
1)  Implemented improvements to matchmaking.  We expect a 200-300% improvement in wait times. We’ve also added clearer status messaging.
2)  Improved sync times.  When a new player joins a game, the synching wait will be reduced.
3)  Made changes to improve party system.  Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
4)  Changed some of the achievement descriptions to make goals clearer.
5)  Improved bot AI.

This is an overview of the changes.  We’ll post a full list when the update is closer to release.

The update is currently undergoing the Microsoft certification process which typically takes 2-3 weeks to complete. Hopefully that means we’ll have a full list of improvements and changes in the very near future.

As promised, the second update is much meatier and should help alleviate many gamer’s frustrations. A 200-300% improvement in wait times? That’s pretty impressive. The party-splitting issue was a topic of hot debate just after release, but many players later agreed that the problem was not as bad as initially perceived. Hopefully this update will settle that issue as well.

If you don’t see everything you wanted on this list, don’t fret just yet. This is only an overview of changes for the second update. I expect to see at least one more patch coming down the line in the relatively near future. How else does FASA plan on giving the victors their spoils? Perhaps they will bundle the new bot names in with other fixes.

Tags: ,

Shadowrun a Top 10 XBOX Live game

According to Major Nelson, Shadowrun was the 10th most played game on XBOX Live last week. The Shadowrun demo was the 5th most popular Live title for XBOX 360 (it was #3 last week).

Xbox 360 Top Live Titles (UU’s)
1 Gears of War
2 Forza Motorsport 2
3 Tom Clancy’s Rainbow Six Vegas
4 Guitar Hero II
5 Shadowrun Demo
6 Call Of Duty 3
7 Tenchu Z Demo
8 Prince of Persia
9 Crackdown
10 Shadowrun

Maybe the demo intrigued players enough to buy the game. Or maybe it just took a few weeks for enough people to buy the game for Shadowrun to pop into the top 10.

Tag:

Shadowrun Update #1 coming soon

Kimona sends word that the first title update for Shadowrun will go live in the following days:

As we’ve mentioned before, the team’s working on a number of title updates for Shadowrun. The first one should go live within the next day or two.

The first update will be very limited in scope. Here’s what’s on the menu:

Vista:
1) Addressed a problem with viewing Shadowrun in the Games Explorer on the Vista versions for Portugal and Finland.
2) Fixed an issue involving removing the controller while playing on Vista.
3) If you lose your connection to LIVE while playing on Vista, the UI behaves correctly now.

360:
1) Fixed a hard lock that can occur when a player signs out of a profile on 360.
2) Fixed a hard lock that can occur after starting a bot match in Chapter 4 of the training.
3) Fixed an issue that affected voice-over in the Italian 360 version.

Common:
- Fixed a small memory leak that could affect performance and stability in some situations.

This is good news as there are some issues that need addressing. Most gamers that are playing the game now accept these errors and can enjoy the game. But the fixes will be great in making good first impressions on new players. They also help increase replayability.

Here’s hoping for a standalone dedicated server that will run on Windows Server 2003 so that the PC community will grow. I mean, who hosts dedicated servers on Vista without breaking most all ISP’s Terms of Service? I know people have gone to jail over Shadowrun before. But I don’t want to. Even though the current servers are west coast servers (probably hosted on some corporate connection), they are a lot smoother than playing on Joe Schmoe’s XBOX 360. Oh, and achievements in dedicated servers, please! Dedicated server support for datacenter-host machines FTW!

Tags: ,

Shadowrun demo available now!

XBOX360Fanboy is reporting that the Shadowrun demo is available now! Pull from the article:

The Shadowrun demo IS available for download off Marketplace right now. It weighs in at about 1.07 GB, which is similar to the beta’s size, and can be found under “all Game Demos”. It’s got the “New” tag when selected, but for whatever reason, has been neglected to be added to the “New Arrivals” section, which has a couple more pieces of content we’re in the process of reporting on. Scroll down and get it now!

You’ll have to dig around the Marketplace, but it’s in there.

Tags: , ,

Shadowrun demo on June 7th. 360 only.

Kimona and FASA has some fresh information about Shadowrun 360’s demo in this forum post. Summary below:

Shadowrun Demo FAQ – Updated 05 June 07

Q: Are you doing a demo for both 360 and Vista?
A: We’re definitely doing a 360 downloadable demo. We haven’t announced a Vista one.

Q: When will the demo come out?
A: 07 June 07 at 2am PDT. How’s that for specific?

Q: What features will be in the demo?
A: We want to give players a good sense of what makes Shadowrun different / fun, but we can’t give away everything, of course. The feature set we’re offering is limited, but there are no time restrictions on the demo. Here’s what you get:

* Training: Chapters 1, 2, and 3
* Solo Match and Public Match (so both bot play and multiplayer)
* One map: Power Station (which means only one game type: Raid)
* Two races: Elf and Human
* Magic: Tree of Life, Resurrect, Gust, and Teleport
* Tech: Glider, Enhanced Vision, and Smartlink
* Weapons: Pistol, SMG, Rifle, Shotgun, Katana, and Sniper Rifle

Q: Will the demo be playable outside of the US?
A: Yes! US, Canada, Mexico, much of Europe, and even some parts of Asia. And it is localized. We think Shadowrun sounds really cool in Chinese, especially.

Q: How long will the demo be available?
A: We don’t have an expiration date at the moment. We’ll update when we have one.

Q: I have a question that’s not covered here. What do I do?
A: Post on the forums. If the question hasn’t been answered already, we’ll try to cover it.

Tags: ,

Shadowrun demo today? Maybe.

It’s June 6th – the date we’ve been told that the Shadowrun demo may come out. Will it? Keep checking the official Shadowrun forums or Major Nelson’s website for details.

We’ll also report as soon as we find out.

Remember, FASA recently said that the demo may be out as late as the 8th. So stay tuned.

Still no word on a Vista demo, also.

Tag: