From the Shadowrun README.rtf file, here are known issues for the dedicated server:
Dedicated Server Issues
• In the Preferences pane of the Dedicated Server Setup program, some maps are listed twice, both for their native game type (Raid or Extraction) and the Attrition game type.
• Player preferences (set through the in-game preferences interface) are ignored on dedicated servers. Only the dedicated server map/mode cycle, which is set by the server administrator, is honored.
• If a dedicated server loses its connection to the Games for Windows – LIVE service, a message will be sent to the output console stating that the server is disconnecting. The dedicated server will attempt to reconnect every two minutes until reconnection is successful. Due to variances in network topologies, it is possible for players to remain connected to a dedicated server even though the dedicated server loses connection to the Games for Windows – LIVE service. In this case, no new players will be able to join the server through the dedicated server browser, though the game in progress will continue normally.
• Multiplayer achievements are not granted on dedicated servers.
• All text entered through the Dedicated Server Setup program is subject to the Games for Windows – LIVE suitability filter. Profanity or otherwise offensive text will be replaced by blank text. This includes the Message of the Day, the Server Name, and the dedicated server Password boxes.
Multiplayer achievements are not granted on dedicated servers. Wow. I didn’t see that one gaming. I don’t recall — are multiplayer achievements granted in private matches on the XBOX 360?
More on the dedicated server later.
Tag: dedicated server


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