Tag Archive for 'graphics'

Shadowrun Vista will use DirectX 9

Kimona sent word the Windows Vista version of Shadowrun will indeed use the DirectX 9 graphics platform.  This makes sense.  There are only a few DirectX 10 capable video cards out on the market.  ATI doesn’t even have a DirectX 10 card out yet.  (By the way, the new ATI DX10 card will be launched at the end of the month).  DirectX 10 cards cost a lot of money and require a lot of power.  A lot of gamers just won’t be able to use the DX10 card for one reason or another.

Tags: , , ,

Dev blog: Special Effects in Shadowrun

Joe Waters, Graphics and Effect Developer at FASA Studio, has posted some juicy info over at the FASA dev blog at IGN.com.

Enter “Shadowrun’s” High Capacity Particle System or HCPS – we pronounce it “hiccups.” After identifying a need to include simple environment effects in levels (steam, smoke plumes, etc) with almost no CPU usage, HCPS was designed on paper before E3 2006…HCPS is designed as the ideological counterpoint to PixelStorm: where PixelStorm is extremely flexible at the cost of performance, HCPS does one or two things, but does them very well. In the case of HCPS, we wanted to cover the common case usage of PixelStorm – that is, camera-facing particles or “sprites” with very simple movement and no environment interaction – and make displaying them use almost no CPU time.

And he goes on

HCPS is optimized for one thing: rendering lots of sprites to the screen very fast. As such, it has a number of significant limitations:

  • HCPS only renders camera-facing “point sprites” – that is, it doesn’t render odd aspect ratios (long rectangles) or fully modeled objects.
  • HCPS uses simple pixel shaders – to keep performance high, HCPS doesn’t handle multi-pass rendering and instead uses the point sprite functionality built into modern graphics chipsets.
  • HCPS particles use simple physics – particles follow the classic parametric equation that freshman physics students learn, but they have no concept of drag, angular motion, or environment collisions.
  • Fascinating read. Go check it out.

    Tags: , , , ,

    New tips or questions?

    Got a news tip? Want to ask a question about Shadowrun? Use the contact form and select the appropriate category to route your message to us.

    Subscribe

    Subscribe to our RSS feeds to stay up to date with the most recent Shadowrun news.

    rss feed news
    rss feed comments

    Recent Comments

    • adam: do you think they will make another shadowrun game or something like it??? i thought they did a really good job...
    • aceattorney: Those are really kind words, Lulu…thank you Lulu and Bry4 for the updates. Tarthos had really...
    • AzureKite: I didn’t know there was a beta test, besides the point its sad that a good player must suffer this....
    • Kimona: I’ve let the ex-FASA people still here at Microsoft know. I hope everyone can send good thoughts his...
    • Pierus: Thanks for the heads up. I just bought a copy for Vista. Been playing since day one on the Xbox and have yet...
    • mark: ive read most of the comments on this blog and i believe that the marketing mainly failed this game in its...
    • Andres: [quote comment=”19927″]al most makes me want to learn Spanish[/quote] It’s...
    • Comatose Blue: almost makes me want to learn Spanish
    • Comatose Blue: friggin amaizing
    • Brandon: I like these posts seeing as they are educated contributions. The truth is from some of the forums i have...

    Topics