Derek Carrol, Game Designer at FASA Studio, looks at Shadowrun’s development process, specifically the early prototyping phase.
Proving the gameplay on-screen in a borrowed engine (can you guess which one?) allowed us to go crazy with new ideas, many of which we ditched in favor of even better ones.
It’s a pretty interesting read, but the screenshots of the prototype build are by far the coolest aspect of this article. I guess you really could call Shadowrun a mod of Halo 1, at least the prototype build. (good call rapture!)
Tags: Derek Carrol, Halo, prototype
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