Bill Fulton, Game Designer at FASA Studio, has posted an excellent description of Shadowrun’s best feature — teamwork.
The aspect of “Shadowrun” that keeps me wanting to play it is how well it delivers the feeling of teamwork, that compelling experience of being a part of a team that has to coordinate and work together to defeat a dangerous and determined enemy. While “teamwork” is hardly a revolutionary new idea, “Shadowrun” was designed from the ground up to maximize teamwork, whereas other games feel like it was “tacked on” without much thought.
Go read the whole thing over at the FASA Dev Blog at IGN.com.
Tags: bill fulton, FASA, features, teamwork
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