Published by rapture July 31st, 2007
in FASA and content.
Rumors have been flying across internet forums over the past week about changes coming to Shadowrun after the next major update. The biggest topic people are discussing in the competitive Shadowrun forums: the Elf will be scaled back to heal slower (according to a the top MLG Shadowrun team member oNeEye from StK). As of right now these are all rumors but according to the community, the Elf is played about 70% of the time. Apparently FASA sees this as a problem and will nerf the Elf so that people will try other races.
In the past, FASA has mentioned that they can (or will) tweak the economy after the game ships.
Tag: update
Published by EnragedGnome July 11th, 2007
in technical, Vista and XBOX 360.
Kimona has updated an earlier announcement to include new information about the second title update.
TITLE UPDATE #2 CONTENTS:
Vista Only:
1) Fixed some user interface issues on the dedicated server administrator console.
2) Fixed some user interface issues on the Live menus.
3) Silver players will now show up on the recently played player list of Gold players.
4) Fixed a hard lock that could occur under certain conditions when accepting a game invite.
Vista and 360:
1) Implemented improvements to matchmaking. We expect a 200-300% improvement in wait times. We’ve also added clearer status messaging.
2) Improved sync times. When a new player joins a game, the synching wait will be reduced.
3) Made changes to improve party system. Parties should be split less now, and when splitting is absolutely necessary, we attempt to regroup the party later.
4) Changed some of the achievement descriptions to make goals clearer.
5) Improved bot AI.
This is an overview of the changes. We’ll post a full list when the update is closer to release.
The update is currently undergoing the Microsoft certification process which typically takes 2-3 weeks to complete. Hopefully that means we’ll have a full list of improvements and changes in the very near future.
As promised, the second update is much meatier and should help alleviate many gamer’s frustrations. A 200-300% improvement in wait times? That’s pretty impressive. The party-splitting issue was a topic of hot debate just after release, but many players later agreed that the problem was not as bad as initially perceived. Hopefully this update will settle that issue as well.
If you don’t see everything you wanted on this list, don’t fret just yet. This is only an overview of changes for the second update. I expect to see at least one more patch coming down the line in the relatively near future. How else does FASA plan on giving the victors their spoils? Perhaps they will bundle the new bot names in with other fixes.
Tags: kimona, update
Published by rapture June 22nd, 2007
in content.
Log into Shadowrun and you’ll be prompted to download a title update. Now go get fraggin’.
Tag: update
Published by rapture June 21st, 2007
in technical, Vista and XBOX 360.
Kimona sends word that the first title update for Shadowrun will go live in the following days:
As we’ve mentioned before, the team’s working on a number of title updates for Shadowrun. The first one should go live within the next day or two.
The first update will be very limited in scope. Here’s what’s on the menu:
Vista:
1) Addressed a problem with viewing Shadowrun in the Games Explorer on the Vista versions for Portugal and Finland.
2) Fixed an issue involving removing the controller while playing on Vista.
3) If you lose your connection to LIVE while playing on Vista, the UI behaves correctly now.
360:
1) Fixed a hard lock that can occur when a player signs out of a profile on 360.
2) Fixed a hard lock that can occur after starting a bot match in Chapter 4 of the training.
3) Fixed an issue that affected voice-over in the Italian 360 version.
Common:
- Fixed a small memory leak that could affect performance and stability in some situations.
This is good news as there are some issues that need addressing. Most gamers that are playing the game now accept these errors and can enjoy the game. But the fixes will be great in making good first impressions on new players. They also help increase replayability.
Here’s hoping for a standalone dedicated server that will run on Windows Server 2003 so that the PC community will grow. I mean, who hosts dedicated servers on Vista without breaking most all ISP’s Terms of Service? I know people have gone to jail over Shadowrun before. But I don’t want to. Even though the current servers are west coast servers (probably hosted on some corporate connection), they are a lot smoother than playing on Joe Schmoe’s XBOX 360. Oh, and achievements in dedicated servers, please! Dedicated server support for datacenter-host machines FTW!
Tags: kimona, update
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